Revision 594942
Go back to digest for 15th October 2006Other in KDE Base
Luboš Luňák committed changes in /branches/work/kwin_composite:
A really nice trick from Compiz. OpenGL coordinates have Y upside down ( [0,0] is bottomleft, unlike topleft with X ), so simply flip the whole scene upside down and move it up -> the coordinates match, except for when mapping pixmap to textures.
File Changes
Modified 2 files
- /branches/work/kwin_composite
- /scene_opengl.cpp
- /scene_opengl.h
2 files changed in total