Issue 66
8th July 2007 by Danny AllenThis Week...
the developer sprints, the increase in project specific branding and merchandising and just the general maturation of each of the teams is all resulting in good things.
i've received comments from some of the people visiting who aren't from the kde community about how friendly and open the event has been; and i have to agree. it's been a hugely successful event with very useful and important discussions touching just about every part of kde happening.
there's also been a lot of hacking with things like the infamous krunner bug finally getting fixed (lubos is a god; and even then it took god most of the day to figure out the problem which was in the netwm code in kdelibs), lots of plasma engines and other work, amarok hackery, edu apps greatness ... the announcement of webkit in 4.4 eclipses my excitement for widgets-on-graphicscene even, and seeing zack's opengl widgets on plasma is amazing =)
it's all too big to keep track of and visualize at one time, and it's moving yet faster. we haven't hit a scalability wall yet. i think that is in part due to the amazing people we have involved and in part due to us actually thinking about these things in past years.
Aaron condenses the widely-held opinion (and one that I personally subscribe to) that the "KDE Community" - which is in reality a composition of many smaller and highly-focused families - has never been as strong, vivid, and vital as it is at this point in time. With this energy, we can expect great things from KDE 4.
- Final Fantasy
- Mario Brothers
- Space Invaders
- Zelda
Currently, Kolladev is about 20% complete, with support for creating a game project, adding levels to the game project, and placing tiles into the various levels. Kolladev also supports level saving/loading. Kollagame, which is only currently about 1% complete, supports loading a current level.
What are the future plans for Kollagame and Kolladev? Kolladev is going to support advanced IDE functionality. For example, a user will be able to drag multiple items onto a treasure chest (including enemies, spells, and powerups) as a way to link items to a treasure chest. The user will also be able to drag items into enemies for the items the enemy will drop after it is killed. Each object in the game will have a series of properties that the user can set, to adjust the nature of the object. Also all spells, enemies, characters, weapons will support a scripting language to allow more advanced users to create custom objects. One last feature that Kollagame will support are mini games. As you know from playing Role Playing Games (RPG's), many of these games have mini games for winning special weapons and items - and even powerups. Throughout the development and planning of kolladev and kollagame, a lot of thought is going into customization and ease of use.
Here are some current development screenshots:
Statistics
Commits | 3081 by 241 developers, 6742 lines modified, 1605 new files |
Open Bugs | 14113 |
Open Wishes | 12822 |
Bugs Opened | 197 in the last 7 days |
Bugs Closed | 137 in the last 7 days |
Commit Summary
Module | Commits |
/trunk/KDE |
878
|
/trunk/l10n-kde4 |
391
|
/trunk/extragear |
360
|
/trunk/koffice |
272
|
/branches/work |
199
|
/trunk/playground |
193
|
/trunk/www |
192
|
/branches/stable |
161
|
/trunk/l10n-kde3 |
133
|
/branches/extragear |
69
|
Lines | Developer | Commits |
588
|
Gilles Caulier |
234
|
240
|
Laurent Montel |
126
|
307
|
Clarence Dang |
97
|
59
|
Olaf Schmidt-Wischhöfer |
59
|
213
|
Stefan Nikolaus |
57
|
135
|
David Faure |
51
|
125
|
Thomas Zander |
50
|
55
|
Volker Krause |
49
|
93
|
Allen Winter |
38
|
86
|
Pino Toscano |
36
|
Internationalization (i18n) Status
Language | Percentage Complete |
Swedish (sv) |
100%
|
Portuguese (pt) |
99.65%
|
Spanish (es) |
92.94%
|
Dutch (nl) |
92.39%
|
Greek (el) |
92.02%
|
Estonian (et) |
90.52%
|
Danish (da) |
90.04%
|
German (de) |
86.41%
|
Italian (it) |
85.49%
|
French (fr) |
81.31%
|
Bug Killers and Buzz
Person | Bugs Closed |
Bram Schoenmakers |
28
|
Tommi Tervo |
20
|
Mark Kretschmann |
11
|
Seb Ruiz |
11
|
Marek Laane |
9
|
Pino Toscano |
7
|
Andreas Pakulat |
5
|
Oswald Buddenhagen |
5
|
Thomas McGuire |
4
|
Robert Knight |
4
|
Program | Buzz |
Amarok |
5225
|
K3B |
3800
|
Kopete |
3700
|
KMail |
3390
|
Kate |
3350
|
KDevelop |
2520
|
digiKam |
1689
|
Kaffeine |
1674
|
Kontact |
1672
|
Kicker |
1576
|
Person | Buzz |
David Faure |
832
|
Adriaan de Groot |
697
|
Stephan Kulow |
634
|
Allen Winter |
600
|
Aaron J. Seigo |
526
|
Waldo Bastian |
468
|
George Staikos |
316
|
Boudewijn Rempt |
313
|
Jeff Mitchell |
296
|
Jonathan Riddell |
271
|
Commit Countries
Commit Demographics
Sex
Age
Contents
Bug Fixes | Features | Optimization | Security | Other | |
---|---|---|---|---|---|
Accessibility | |||||
Development Tools | [] | [] | [] | [] | |
Educational | [] | [] | [] | [] | |
Graphics | [] | [] | [] | ||
KDE Base | [] | [] | [] | ||
KDE-PIM | [] | [] | |||
Office | [] | [] | [] | ||
Konqueror | |||||
Multimedia | [] | [] | [] | ||
Networking Tools | [] | [] | |||
User Interface | [] | ||||
Utilities | [] | ||||
Games | [] | [] | [] | ||
Other | [] |
There are 182 selections this week
Bug Fixes
Development Tools
having a 2000 there was really a bad bad bad idea, kde photo group is much wider :D
Educational
- Patch by Benoit Sigoure aka Tsuna.
Fixes Marble's previous habit not to recognize placemark names if they are typed in lower case.
This has recently been an issue that was frequently complained about.
Thanks Benoit!
Multimedia
A single half star also has a rating, so don't show "Not Rated" as the label. Now, 0: No rating, 0.5: Awful, 1: Bad.
Patch by Tuomas Nurmi (Thanks man!)
Networking Tools
Make fortune work when variable expansion is turned off
Features
Development Tools
- Added a version of the qtscript interpreter that supports loading QScriptBinding plugins.
- Added a plugin version of the uiutils and dbus bindings
- Added an initial version of the socket object implementation (currently incomplete)
- The socket class is now complete enough to allow you to perform HTTP requests in javascript!
- Renamed some methods to avoid infinite recursion where the C++ code looked up C++ methods that were exposed to js rather than user supplied js code.
- Added an exit method to the uiutils class.
1. Use text-archive instead of polymorphic archive for serialization. Compliation on 64-bit should work again. 2. Re-enable teamwork compilation. It is quite probable that the change of the archive also solves the other boost compilation problems. If it does not, contact me.
- wow, now with complete (is that a patch or what?)
New Glossary with basic TBX format support.
KAider displays relevant (terms and their translations) on-the-fly and provides shortcuts to insert them into msgstr.
Also, you can add new glossary terms via context menu of the glossary.
It is a good idea to start filling glossaries for YOUR language and commit them as l10n-kde4/<langCode>/terms.tbx
see details on <a href="http://techbase.kde.org/Projects/Summer_of_Code/2007/Projects/KAider">http://techbase.kde.org/Projects/Summer_of_Code/2007/Projects/KAider</a>
lower krazy warnings count along the way.
Make searching for a parsed chain in any environment work.
Also take enforce proper ordering of IdentifiedFiles to ensure consistent ordering when they are the key of a QMap
David, can you check that you're happy with this + it doesn't introduce any regressions (since I am new to the IdentifiedFiles class)
Educational
Added support for Flat Projection PlaceMarks.
Graphics
Port to Qt4's QProcess:
Now raw loading works!
QProcess is used here without an event loop, a lot of complexity is removed from the code, it can be used from everywhere outside an event loop context, and the problems with stopping the process at application exit is resolved.
display (if available) the file size for attachments, courtesy of Albert for his work in poppler
libkdcraw from trunk (KDE4): update internal dcraw version from 8.60 to 8.76 (backport from KDE3 branch).
New digital still camera supported are given below :
Apple QuickTake 100
Apple QuickTake 150
Canon PowerShot A630
Canon PowerShot A640
Canon PowerShot A710 IS
Canon EOS-1D Mark III
Casio QV-R41
Fuji FinePix S5Pro
Hasselblad CFV
Kodak C330
Mamiya ZD
Nikon D2Xs
Nikon D40X
Olympus E-410
Olympus E-510
Olympus SP510UZ
Olympus SP550UZ
Panasonic DMC-FZ8
Pentax Optio 750Z
Samsung GX-10
Sigma SD14
I will add later new settings like chromatic aberration correction for ex.
Add the possibility to remember the contents of form fields when closing a document, and to restore them when reopening the document.
For now it's disabled, as I want to investigate a bit more with poppler wrt text fields, and to verify if that is an acceptable behaviour.
- Rewrite the code that checks if an item needs to be drawn.
The old code did not work after my changes.
- fix another subtle KDE API change which broke signal connection
Thumbbar is now fully working!
KDE Base
Change how we collect weather data. Now actually displayed real weather information. Add additional ion methods for weather observations such as pressure, visibility, dewpoint and such. Changed some of the weather data class member variables to use float had wrong type since XML data was not integer.
- Integrate QPixmapCache into KPixmapCache. This way you'll get both memory- and disk cache for the price of one.
- KIconLoader needn't use QPixmapCache itself anymore- Fix a typo in KIconCache::loadCustomData()
Support for per-session randomized color schemes. Mainly useful to allow each new session (from a particular profile) to have a different background color to make them easier to identify at a glance.
Randomization is specified in the color scheme as the maximum amount of difference in hue, saturation and value which a color is allowed to be randomly changed by. No GUI controls for this yet.
Added a 'Black on Random Light' color scheme to make use of this facility out of the box.
I've been hacking during akademy but unable to reach an internet connection. So sorry for the long commit.
User visible changes:
* Remove check box for showing totals
* Move kill button to next to the search line
* Do not pad the name column with a blank icon when in tree mode.
* Limit drawing the cpu usage to 100%. I'm not sure whether to show larger than 100% in some way. (E.g. using 2 cpus )
Developer-user visible changes:
* Add showTotals property to the KSysGuardWidget so that it's modifiable from designer
* Add updateIntervalMSecs property to the KSysGuardWidget
* Add setState property to the KSysGuardWidget
Internal changes:
* Document the classes better
* Keep track of when a process was sent a kill signal. This is useful for pretty animations etc, but also useful for asking the user whether to kill -9 after some period of time, if the app refuses to die nicely.
* Remove various unused member variables. Stupid leftover cruft :(
* Use an enum for the process filter state, not #defines
* Expose the enum as a Q_PROPS and make it setable from qt designer
* Rename the function killProcess to killSelectedProcesses and killProcess(QList) to killProcesses. Same for reniceProcess.
* Make updateIntervalMSecs settable, instead of hard coded.
Add ShaderEffect class which provides generic support for fullscreen shader effects
add a slideshow (the config dialog needs work!!!)
Add a generic function to render a box with rounded corners. Algorithm is basically same as for shadow, perhaps even shadow will use it.
Add basic tasks engine. Provides basic data about running tasks using introspection of the Task objects provided by the taskmanager library. No icons yet.
Significant changes. Now differentiates between 'Windsor, ON' and Windsor, NS'. Prepare dataengine support for Applet, need to see how to pass the list of cities each Ion supports to the Applet configuration (SLOT, SIGNAL likely). Allow for custom properties to be set for each Ion with setIonOption().
add graphical configuration to choose aKademy year
* Update the regular expression for the Url filter. Anything in the form letters://any-non-whitespace-characters is treated as a Url
* Correct the test which compares the old and new values and ranges when updating the terminal display's scroll bar.
This fixes the scroll bar being repainted unnecessarily often. Found with the nifty QT_FLUSH_PAINT debugging tool.
* Select the profile name (set to "New Profile" by default) and focus the profile name edit area when showing the Edit Profile dialog for a new profile to allow the user to easily set the name.
* Always use color scheme list animation, not just when the Edit Profile dialog is first displayed as per richmoore's suggestion.
* Update Edit Profile dialog caption when profile name is changed.
* Update favorite status icon in Manage Profiles dialog when the favorite status is changed by another object.
* Add disabled menu item which is shown in the 'Change Profile' list when there are no other profiles there
xesam testing scripts written in python
Experimental fade effect, blatantly inspired by compiz.
Note that this while this can reliably fade opened/closed windows, it will only fade opacity/brightness/saturation changes from previously loaded effects. Until we can specify effects' loading order, the results may not be what you expect. Don't be too surprised if this gets reverted.
Save and load configuration settings for code completion (worth doing now that kdevelop can actually use it).
Todo:
1) integrate settings in to main katepart dialogs (should be relatively trivial)
2) redesign config dialog to follow the HIG (harder)
Add support for effect ordering.
Effects can now have e.g. X-Ordering=10 field in their .desktop file. The bigger the number, the later the effect comes.
When a virtual desktop is changed with separateScreenDesktops enabled, the following happens for each client if it's not on the correct screen:
1) Geometry updates are blocked
2) Maximize state is saved
3) Un-maximized
4) Moved to the correct screen, with the same dimension proportions
5) Maximize state is restored
6) Geometry updates are unblocked
1,2,3,5 and 6 are new in this commit.
+ Add slideIn slideDown animation in plasma
Mail me if you want a simple applet wich use this animation
Make KListView capable of drawing categories on our own way. This make things easier when we are trying to customize it. We can also benefit from KStyle if some day it supports category drawing.
KListView keyboard navigation. Trickier than I thought.
Pending renaming to KCategorizedView. Seems a good name.
+ Disable old medianotifier autostart, it now has to be loaded explicitely to be used.
+ Add new applet solidnotifier wich will in future show new devices. I put it directly here because it was a default applet wich will be loaded on start. Send me email if problem.
+ Modify solidnotifierengine in order to connect it with solid. Just connect signal, no filter and so
+ Problem in solidnotifier applet-> don't find the solidnotifier engine. See it later.
Vertex redesign - redo the way windows are split into smaller parts for use in effects (and not only).
Now a list of window quads (=window areas) is created at the beginning of the paint pass, prepaint calls can modify the split itself (i.e. divide it into more parts). The actual paint calls can then modify these quads (i.e. transform their geometry).
This will allow better control of how the split is done and also allow painting e.g. only the decoration differently. Still work in progress, but it works.
Also pass data to prepaint functions in a struct, as there is already quite a number of them.
+ Modify SolidEngineNotifier to create source when a device is insert
+ Modify applet solid notifier in order to connect with the enginenotifier signal
+ Launch animation Up/down when a device is plug (works only for USB key yet)
Improvements. We now do some parsing in the engine to allow things like traversing the modules and components, and having links to the html versions of the lists.
Also, the number of issues is returned on its own, so an applet can translate "issues" into the relevant language.
KDE-PIM
Major refactoring and polishing of the 'Picture of the Day' plugin:
* use KIO scheduling to use less resources and stop overloading Wikipedia,
* make the 3 steps of the standard download process more independent,* start implementing the resizing tricks for the widget.
Major changes to the interface, allow for GUI-independent decorations.
Use the new, simplified, GUI-independent interface for 'This Day in History'.
Allow adding new feed with directly calling "akregator <url>" like for example firefox want to do it. Oh, and my first commit for a year to svn o/
Add new FreeBusyCheckHostname option, which enables/disables the code which checks whether the freebusy email has the same domain name as the server to contact.
That's necessary for Kolab but not for Scalix, so make it configurable.
I just understood how to make resizing work, and wireless is back at our youth hostel accomodation in Glasgow. Yipee!
Correctly set the 'new and unread' pseudo status. Since in normal operation new and unread are mutually exclusive we have to set the internal representation directly.This fixes filtering of unread messages with the quick search in KMail.
Put the creation of all actions not stored in a member variable in a private scope by enclosing the relevant lines in a pair of curly braces. This prevents accidental usage of those actions outside their scope as it has happened with the 'Select All Messages' action that was inadvertedly 'merged' with the 'New Subfolder' action. And while trying to compile after my change I found that the 'Remove duplicates' action was also 'merged' with some other action.
Infrastructure for Blogger 2 support. Nothing working yet.
Office
*added intersect selection action only used the rectangle tool at the moment
*added combobox to switch between pixel and shape selection
*rectangle tool now uses the KoRectangleShape if possible which makes rounded rect selections possible
* Use the shape property for text direction and use that for the text direction in new paragraphs. Using 'auto' (the default) will make sure that the text direction is detected while typing using a pretty smart concept of how many characters there are that are LTR v.s RTL in that paragraph.
* I also added a button that allows the user to switch layout direction of the current paragraph.
* update KoAction API slightly
OpenDocument Loading/saving.
Initial implementation.
Make the chart show up in the widget. This is a huge breakthrough!
We are now using KDChart version 2, and the Qt Model/View architecture. From here on, it's just a case of implementing the rest of OpenDocument and create tools for manipulating the chart.
One annoying thing: When I click in the chart area, the chart disappears. It appears as if something is covering it up. I guess I'll be able to get some help with that.
added vector selection support for the elliptical selection tool
+ Now, clicking on the color spots increases the Paint Volume. Basically, the mixing algorithm works:
with very different amount of wetness and paint volume, it is clearly working. Still, it needs some tweaking because I've to get a role for pigment concentration, and let wetness to play a more important role.
A better mixing algorithm - still not perfect, but yet, a little better.
It uses wetness, active volumes, do opacity stuff, considers pressure/force.
Still to improve, but already working.
Binding Bye, bye Cell- and ChartBinding. Welcome Binding!
Replace Cell-/ChartBinding by Binding. It is resized on cell range/column/row
insertions/removals and it provides a QAbstractItemModel one can use as data
provider. The model is encapsulated as one need an object pointer to connect to, but
the RectStorage does not take ownership of pointers.
Multimedia
Reinstate saving items at quit, it seems as though many methods still relied on it, and didn't save when required. Honestly, i think it is too much work atm to go through and fix this properly, but i'd rather concentrate on amarok2.
This commit implements *true* alpha-blend fading for ContextBoxes in GraphicsItemFader, and it's fast too. This means that varying backgrounds like gradients and the like should correctly render. This does mean that it won't work for pixmaps, so if we want to fade pixmaps we'd have to figure something else out for them (although pixmaps contained in ContextBoxes should probably fade), or have the old method alongside.
One issue: Switching from QGraphicsTextItem to QGraphicsSimpleTextItem causes the title bars not to display...haven't figured out why yet.
begun implementation of a method to retrieve related artists in CollectionManager. does not retrieve artists form last.fm yet, and i'm not sure how to do that yet, because that's an asynchronous operation
don't show daap shares that we can't connect to in the browser anymore
Networking Tools
KUrlNavigator::setCustomProtocols is now in kdelibs, use it. Now there are only the supported protocols are listed in the protocol combo.
Add a start page. It is shown by default at startup and should help to find out the proper protocol and makes the app look a bit friendlier. Later I can also add here for example recent used addresses or remote server bookmarks.
(It needs a small BIC change in KUrlNavigator next Monday to be committed, but it works already.)
User Interface
Completed "final" versions of the jack of diamonds and of clubs
Utilities
added initial package upload support
Games
- assign correct player numbers - this makes playing possible now!
Unfortunately the SVG graphics still don't show correctly. Hacking is a bit difficult when one doesn't see the ships.
I added a new class in libkdegames: "KGameDifficulty".
In many games, the player can select and change the difficulty level. Until now, this is rewritten from scatch in every single game and it's not uniform. With KGameDifficulty, it should be easier and more consistant.
Features:
- The class uses the standard icon "games-difficult.png".
- It's possible to use between 1 and 8 "standard" appelations for the levels (like "Easy", "Medium", "Hard", ...) or to customize them (and have more) if needed.
- The class can ask the player to confirm, if he wants to start a new game to change the difficulty level, so that the game itself doesn't need to care much about this.
- It's possible to defined a custom difficulty level (with a configuration dialog that has to be implemented in every game).
The class is in a 1st draft state. It's working, but not yet full documented and wihout D-pointer yet.
We should also discuss if it's OK to select the difficulty level in the menu bar and / or in the toolbar. Or if we also want a independant widget for this, that could be placed in the status bar for instance, like in bovo right now.
We should also include the menu item "Game difficulty" in the standard UI RC file of kdelibs. Before that, it has to be explicit added in the UI RC file of every game using this class.
So, please give some feedback. :)
(I spoke with Johann about this change at the aKademy.)
I fixed also KBlackBox to use this class now. It's the first game to use it as a proof of concept. (And in KBlackBox it's better to have predefined difficulty levels, so the player doesn't have to configure the number of balls and the grid size like before).
If the feedback is good, I would be glad to fix the other games.
new background and oxygen carddeck as default. the background is just a tmp one
better artwork. more will come because there are still ugly stuff in
Other
complete tls, supports async and dtls interface now
Optimization
Development Tools
Educational
Graphics
Speed up image selection pulls from the document by changing the transparency mask cache to be the actual mask used for the transparent image - rather than a "brush" used to set mask pixels to transparent.
I have no idea why I originally opted for the more complex "brush" method when this is so much easier and executes faster.
Basically, we've inverted the meaning of each pixel of the cache, and transparent pixels of the base image are now transparent in this cache, rather than being treated like any other document pixel.
This means we don't have to use the deprecated and slow kpPixmapFX::paintMaskTransparentWithBrush() anymore.
KDE Base
Optimize svg icon loading a bit. We introduce a cache with at most 100 svg renderers and we cache them. XML parsing on icon loading is just a horrible bottleneck.
Transformed EventListenerQueue into a StrigiThread child.
New features added (for performance improvement):
- simplify events, for reducing the number of events to be executed
- added event caching, prevents cpu hammering when frequent updates happen on single/multiple files
Office
- use a pyramid to get an estimate of the camera curves at lower size, this decrease drasticaly the time needed to estimate the curve- limit the size of the image used for estimating the camera curves to 1000, this gives better results with noisy image (like with cheap camera), and I am not sure it is a problem with high-end camera, but I don't have one to test
Games
Enable QGraphicsView optimizations discovered at akademy :)
Other
Development Tools
clean up session workflow: when starting kate, the user can choose between
* Quit
* Open (selected session)
* New Session (popup menu)
* Empty Session
* Use selected session as template
The hard coded "Default Session" is gone now. Instead, there is a new menu entry "Session > Save as default", which saves the configuration to share/apps/kate/default.katesession. All other sessions are still in share/apps/kate/sessions/*.katesession. New sessions use the configuration of the default.katesession.
Still polishing needed.
*Took away the alignment toolbar, and made it into a menu.
*Default Programing language is now stored as an enum (int) rather than string in config.(makes integration with KConfigXT easier)
*Some other string and margin related stuff (very small :P)
- make directory for the replaying QPainter
Educational
I finally figured out how to commit properly so I'm now committing my first update in the development of the 2D projection of Marble. After the next step is done this will most likely be updated too, you'll hear a lot from me now :D.
remove, doesn't work for kde 4.0
Graphics
digikam from trunk (KDE4) : WhiteBalance Image Editor plugin is the first plugin ported to KDE4!
Marcel, Laurent: you need to install the minimal libdigikam shared library to be abble to use it on your computer.
We can now start to test the port on plugins framework under KDE4
Port to new selection and document API. KolourPaint finally compiles after days.
In summary, the API changes mean:
* Selections now finally have a proper class hierarchy
- It is now actually possible to maintain the selection code since it's all been split into separate files
- You can't accidently invoke text operations on image selections nor image operations on text selections anymore
* Text selections with no text are treated now as selection borders, so creating text boxes should not mutate the document, until text is typed
* Bugs have been identified even in KolourPaint/KDE3 (see added TODOs)
* Regressions
- Text selections are unlikely to work
- As we can't create an instance of the abstract kpAbstractSelection, we use pointers more often and so there are probably more memory leaks
- There were lots of change so I've probably broken lots of other things.
digikam from trunk : re-enable Color Management settings without using SqueezedComboBox but QComboBox instead.
There is an indeep bug in this widget ported to KDE4 which crash showfoto. Need to investiguate...
Laurent, SqueezedComboBox KDE4 port have be done by KOffice team. To be clear, this widget have been created by digiKam in the past, used in Koffice and ported to KDE4 as well. I have just backported this KDE4 port in digiKam without check the implementation.
Perhaps it will better to do a common widget in kdelibs...
First phase of porting done, and things look pretty well
- main window shows up, and is populated correctly
- thumbnail viewer works to a large extend
- It is possible to view simple images
- the datebar is fully ported and working
good progress in this short time, so I'm confident it will be fully ported when my holiday is over in three weeks from Monday.
KDE Base
All new group photo
remove borders around the content area allowing one to mash the mouse against the borders of the window when maximized and scroll! also removes yet another double line; now i need to add some visual differentiation to the statusbar because right now it blends a bit too much into the whole.
also remove the borders the buttons
allow applets to note whether or not they provide a configure interface and pay attention to that when creating the context menu
learn something new every day, turns out this is completely unnecessary because of /etc/kderc:
[Directories]
prefixes=/opt/kde4-deps,/opt/kde4
:P If only I actually *read* my e-mail, I would have known this *before* I wrote that junk. ;)
add extremely stripped down copy of k3process so we can
- have detachable processes
- without depending on kde3support
Things to do for 4.0.
Reword the combo box from "All processes, simple" to "All processes" and "All processes, heirachical" to "All processes, tree" and prepare the combobox for icons.
Created branch for work on xinerama/virtual desktop support, as part of GSoC
edu bof decided edutainment name sucks
move solidcontrol to workspace because it isn't supposed to be used on non-X11 and it allows kdebase/workspace to be compiled separately from the rest.
Ok with Kevin :)
the frame can rotate by using the mouse on the corners, thanks to Mercurio! You will ask for your svn account if you want to further work on it when I am away Mercurio! I added a slideshow but the settings are a mess...
testing ground for Phonon, to reduce the lib size and make it more platform independent
Copy decibel over into the playgroud! Yahoo:-)
Add some animation in KFilePlacesView. Still more to do and still a bit choppy because of a performance issue in KIcon handling of emblems (not my fault!).
QTimeLine rocks!
And thank you Zack for getting me started.
Goodbye system:/ and home:/.
Next one my list... media:/ but it still has some code to save.
Port batteryapplet back to powermanagement engine since that's what we'll be using in the future.
KDE-PIM
First dumb and far from complete version of kfeed, a library for handling feed items (in memory representations, with status and whatnot, opposed to libsyndication which does parsing and only parsing), including a serializer to XML (Atom) and back
Nope, this doesn't need any kpgp headers.
In fact, kleo is not dependent on kpgp at all, contrary to what the dependency graph had shown.
Only KMail and KNode need kpgp, and we'd like to replace that with pure dependence on gpg.
IOW: the kpgp library should be moved back to kdepim from kdepimlibs and eventually be removed entirely.
Convert all settings to use KPIMIdentities. Now we share all Identities with KMail. Yay.
Office
GUI Some consistency:
Move the "Delete" command (complete clearing) into the "Clear" submenu.
Move the "Remove Link" command into the "Clear" submenu.
Move the "Validity..." command into the "Data" menu.
Remove the "Remove Comment" action, because there's already "Edit/Clear/Comment".
Remove the "Comment" submenu in the "Insert" menu.
Multimedia
remove teh amarok loader
rename amarokapp to amarok (or Amarok on os x)
Games
GUI: Sandbox mode is now not a configuration option anymore, it is a game mode.
The framework of KDE<=3 of "KZoomable" (with main windows just resizable with the menu "View" but not directly with the window border) has been removed for a while from libkdegames.So we don't need this commented line anymore. :)