Revision 692486
Go back to digest for 29th July 2007Optimization in Games
Dmitry Suzdalev committed changes in /trunk/KDE/kdegames/katomic:
This speeds up level switching.
It took a long time for me to understand why previous variant is slower, and i still not sure.
But I guess it is QPixmap::fill(Qt::transparent) that eats time :)
In this place it can be avoided, but there are others where it can't be (like when rendering from svg to pixmap)
Or?...
File Changes
Modified 2 files
- /trunk/KDE/kdegames/katomic
- /playfield.cpp
- /playfield.h
2 files changed in total