Revision 698126
Go back to digest for 12th August 2007Other in Games
Split theme graphics in a "Set" (as in cinematographic set) and "Actors" parts.
Added a second background to the geek city theme (it's a copy of the first one, painted blue instead of green. Someone more artistically inclined may even move some of the components around...
Tweaked the coin in the default theme and changed the black with a dark blue in the backgrounds, so that enemies will show.
Maybe it would be useful to further split the actors in hero, villain and villain with gold, and use identical names for the frames. In this way, it would be possible to, say, copy the hero to the villain, tweak the template body parts (change colors, add different details...) and have a decent animation that could be further tweaked if needed.
File Changes
- /trunk/KDE/kdegames/kgoldrunner/themes
- /default/actors.svg
- /default/set.svg
- /kgr_geek/actors.svgz
- /kgr_geek/set.svgz
- /trunk/KDE/kdegames/kgoldrunner/themes
- /default/kgr_default.svg
- /kgr_geek/kgr_geek.svgz
- /trunk/KDE/kdegames/kgoldrunner
- /src/kgrtheme.cpp
- /src/kgrtheme.h
- /themes/CMakeLists.txt
- /themes/default.desktop
- /themes/kgr_geek.desktop