Revision 1191691
Go back to digest for 7th November 2010Other in Games
Stefan Majewsky committed changes in /trunk/KDE/kdegames/kolf:
Finally port BlackHole to Tagaro::SpriteObjectItem via EllipticalCanvasItem.
This mostly concludes the removal of the obsolete resizing code. The
game is now about as stable as before, although I have the feeling that
wall collision is a bit worse now. No idea why, though.
File Changes
Modified 2 files
- /trunk/KDE/kdegames/kolf
- /game.cpp
- /game.h
2 files changed in total