Revision 1191711
Go back to digest for 7th November 2010Other in Games
Stefan Majewsky committed changes in /trunk/KDE/kdegames/kolf:
Create a Box2D world, and attach Box2D bodies to all CanvasItems.
This is unfortunately a very large patch, because it touches everything
in the CanvasItem hierarchy, the ItemFactory, the KolfGame and the
shapes at once. All these objects are closely related through Box2D's
object hierarchy (world -> bodies -> fixtures -> shapes), so these
changes can hardly be split up further.
File Changes
Modified 14 files
- /trunk/KDE/kdegames/kolf
- /ball.cpp
- /ball.h
- /canvasitem.cpp
- /canvasitem.h
- /floater.cpp
- /floater.h
- /game.cpp
- /game.h
- /itemfactory.cpp
- /itemfactory.h
- /shape.cpp
- /shape.h
- /slope.cpp
- /slope.h
14 files changed in total