Revision 1206398
Go back to digest for 19th December 2010Optimization in Games
Wolfgang Rohdewald committed changes in /trunk/KDE/kdegames/kajongg/src:
restructure: Only def animate() decides whether to really animate
or to shortcut the animation. Allow for empty ParallelAnimationGroup.
Do not animate if the ParallelAnimationGroup holds too many animations
which would make it too slow.
File Changes
Modified 3 files
- /trunk/KDE/kdegames/kajongg/src
- /animation.py
- /board.py
- /tile.py
3 files changed in total