Revision c23e82d...

Go back to digest for 24th June 2012

Bug Fixes in Multimedia

Harald Sitter committed changes in [phonon] /:

validate ticks properly

buffering is a concurrent state (unfortunately a bit mis-represented).
this essentially means that you can be playing and buffering or
paused and buffer, so to approximate perfect validation here we simply
store the previous state, if it was playing and we are now in buffering
the tick *may* still be valid (i.e. you concurrently play and buffer)

File Changes

Modified 2 files
  •   phonon/statesvalidator.cpp
  •   phonon/statesvalidator_p.h
2 files changed in total