Revision 848058
Go back to digest for 17th August 2008Features in Games
Rivo Laks committed changes in /trunk/playground/games/astrododge:
The culmination of the last few weeks of work:
Asteroids are now loaded from .obj files (instead of from custom format), just like other objects.
This also means that hand-made asteroids can easily be created in addition to the generated ones.
It's also a step closer to handling all objects in a unified way.
File Changes
Added 25 files
- /trunk/playground/games/astrododge/data/asteroids
- /asteroid1-0.obj
- /asteroid1-1.obj
- /asteroid1-2.obj
- /asteroid1-3.obj
- /asteroid1-4.obj
- /asteroid1-5.obj
- /asteroid1-6.obj
- /asteroid1.index
- /asteroid2-0.obj
- /asteroid2-1.obj
- /asteroid2-2.obj
- /asteroid2-3.obj
- /asteroid2-4.obj
- /asteroid2-5.obj
- /asteroid2-6.obj
- /asteroid2.index
- /asteroid3-0.obj
- /asteroid3-1.obj
- /asteroid3-2.obj
- /asteroid3-3.obj
- /asteroid3-4.obj
- /asteroid3-5.obj
- /asteroid3-6.obj
- /asteroid3.index
Deleted 3 files
- /trunk/playground/games/astrododge/data/models
- /asteroid-1.model
- /asteroid-2.model
- /asteroid-3.model
Modified 9 files
- /trunk/playground/games/astrododge
- /astrogen/asteroidgen.cpp
- /astrogen/asteroidgen.h
- /astrogen/CMakeLists.txt
- /astrogen/designer.cpp
- /src/asteroid.cpp
- /src/asteroid.h
- /src/gameworld.cpp
- /src/gameworld.h
- /src/mainwindow.cpp
37 files changed in total