Revision 848058

Go back to digest for 17th August 2008

Features in Games

Rivo Laks committed changes in /trunk/playground/games/astrododge:

The culmination of the last few weeks of work:
Asteroids are now loaded from .obj files (instead of from custom format), just like other objects.

This also means that hand-made asteroids can easily be created in addition to the generated ones.

It's also a step closer to handling all objects in a unified way.

File Changes

Added 25 files
  • /trunk/playground/games/astrododge/data/asteroids
  •   /asteroid1-0.obj
  •   /asteroid1-1.obj
  •   /asteroid1-2.obj
  •   /asteroid1-3.obj
  •   /asteroid1-4.obj
  •   /asteroid1-5.obj
  •   /asteroid1-6.obj
  •   /asteroid1.index
  •   /asteroid2-0.obj
  •   /asteroid2-1.obj
  •   /asteroid2-2.obj
  •   /asteroid2-3.obj
  •   /asteroid2-4.obj
  •   /asteroid2-5.obj
  •   /asteroid2-6.obj
  •   /asteroid2.index
  •   /asteroid3-0.obj
  •   /asteroid3-1.obj
  •   /asteroid3-2.obj
  •   /asteroid3-3.obj
  •   /asteroid3-4.obj
  •   /asteroid3-5.obj
  •   /asteroid3-6.obj
  •   /asteroid3.index
Deleted 3 files
  • /trunk/playground/games/astrododge/data/models
  •   /asteroid-1.model
  •   /asteroid-2.model
  •   /asteroid-3.model
Modified 9 files
  • /trunk/playground/games/astrododge
  •   /astrogen/asteroidgen.cpp
  •   /astrogen/asteroidgen.h
  •   /astrogen/CMakeLists.txt
  •   /astrogen/designer.cpp
  •   /src/asteroid.cpp
  •   /src/asteroid.h
  •   /src/gameworld.cpp
  •   /src/gameworld.h
  •   /src/mainwindow.cpp
37 files changed in total